27.04.2010, 08:32 | |||||
Игра тетрисСтарая но интересная и всем знакомая с детства игра Тетрис, теперь на вашем сайте. Просто скачайте архив и залейте картинки себе на сайт. В head ставим это:
Code <style type="text/css"> <!-- #blockb0, #blockb1, #block00, #block01, #block1, #block2, #block3, #block4, #blockx0, #blockx1, #blockx2, #blockx3, #blockx4, #blockx5, #blockx6, #blockx7, #score, #previewx, #preview, #blockp1, #blockp2, #blockp3, #blockp3, #blockp4, #blockxx {position:absolute; left:0; top:0} #blockb0 {z-index:1} #blockb1 {z-index:2} #block00 {z-index:3} #block01 {z-index:4} #block1, #block2, #block3, #block4 {z-index:5} #blockx0, #blockx1, #blockx2, #blockx3, #blockx4, #blockx5, #blockx6, #blockx7 {z-index:6} #score {z-index:1} #previewx{z-index:1} #preview {z-index:2} #blockp1, #blockp2, #blockp3, #blockp4 {z-index:3} #blockxx { z-index:7;} p.score1, p.score2, p.score3, p.score4 {text-decoration:underline; font-size:10px; font-weight:bold; font-family:"verdana,arial,helvetica";} p.score1 {font-size:10px; color:#00FF00} p.score2 {font-size:11px; color:#FF00FF} p.score3 {font-size:12px; color:#FFFF00} p.score4 {font-size:14px; color:#FF0000} p.winner {font-size:22px; font-weight:bold; color:#FF0000; font-family:"times,arial,helvetica";} p.gameover {font-size:18px; font-weight:bold; color:#FFFFFF; font-family:"times,arial,helvetica";} p.level {font-size:12px; font-weight:bold; color:#000000; font-family:"verdana,arial,helvetica";} p.info {font-size:12px; color:#000000; font-family:"verdana,arial,times,helvetica";} p.tableb {font-size:12px; color:#FFFFFF; font-family:"arial,verdana,times,helvetica";} p.tablet {font-size:17px; color:#FF0000; font-family:"verdana,arial,times,helvetica";} --> </style> <script language="javascript"> <!-- var game_name = "ТЕТРИС"; var _block = null; var _block_style = "document.all."; var key_up = 73; var key_UP = 38; var key_down = 75;var key_DOWN = 40;var key_left = 74;var key_LEFT = 37;var key_right = 76;var key_RIGHT = 39; var key_pause = 80;var key_PAUSE = 32;var block_size = 16;var block_base_width = 400;var block_base_height = 400; var block_base_x = 0;var block_base_y = 0;var preview_base_x = 0;var preview_base_y = 0;var game_tag_offset = 0; var game_tag_step = 0;var tag_layer_offset = 0;var game_tag_width = 120;var game_tag_height = 40; var block_table_gap = 30;var block_preview_gap = 10;var block_preview_x = 3;var block_preview_y = 4; var block_id = "block";var block_matrix_unit = 8; var block_matrix = new Array( new Array(0,0,1,0,0,1,1,1,0,0,1,0,0,1,1,1,0,0,1,0,0,1,1,1,0,0,1,0,0,1,1,1), new Array(1,0,2,0,0,1,1,1,0,0,0,1,1,1,1,2,1,0,2,0,0,1,1,1,0,0,0,1,1,1,1,2), new Array(0,0,1,0,1,1,2,1,1,0,0,1,1,1,0,2,0,0,1,0,1,1,2,1,1,0,0,1,1,1,0,2), new Array(0,0,0,1,0,2,1,2,2,0,0,1,1,1,2,1,0,0,1,0,1,1,1,2,0,0,1,0,2,0,0,1), new Array(1,0,1,1,0,2,1,2,0,0,1,0,2,0,2,1,0,0,1,0,0,1,0,2,0,0,0,1,1,1,2,1), new Array(0,0,0,1,0,2,0,3,0,0,1,0,2,0,3,0,0,0,0,1,0,2,0,3,0,0,1,0,2,0,3,0), new Array(0,0,1,0,2,0,1,1,0,0,0,1,1,1,0,2,1,0,0,1,1,1,2,1,1,0,0,1,1,1,1,2)); var block_unit_dim = new Array( new Array(2,2,2,2,2,2,2,2), new Array(3,2,2,3,3,2,2,3), new Array(3,2,2,3,3,2,2,3), new Array(2,3,3,2,2,3,3,2), new Array(2,3,3,2,2,3,3,2), new Array(1,4,4,1,1,4,4,1), new Array(3,2,2,3,3,2,2,3)); var block_unit_width = 0; var block_unit_height = 0; var block_images = new Array(new Image(16,16),new Image(16,16),new Image(16,16),new Image(16,16),new Image(16,16),new Image(16,16),new Image(16,16)); block_images[0].src = "bl0.gif"; block_images[1].src = "bl1.gif"; block_images[2].src = "bl2.gif"; block_images[3].src = "bl3.gif"; block_images[4].src = "bl4.gif"; block_images[5].src = "bl5.gif"; block_images[6].src = "bl6.gif"; var block1_x = 0;var block1_y = 0;var block2_x = 0;var block2_y = 0;var block3_x = 0;var block3_y = 0; var block4_x = 0;var block4_y = 0;var block_type = 7;var block_component = 4; var block_next = Math.floor(Math.random() * block_type);var block_current = 0; var block_direction = 0;var block_timer_id = 0;var block_timer = new Array(480,360,240,120,60); var movement_timer = 30;var block_table_width = 10;var block_table_height = 20;var block_shown = false; var block_position_x = 4;var block_position_y = 0; function one_column() { <!-- web-mastery.info --> for (var i = 0; i < block_table_height; i++) this[i] = false;} function one_table() { for (var i = 0; i < block_table_width; i++) this[i] = new one_column();} var block_position = new one_table();var block_content = "";var block_content1 = "";var block_content2 = ""; var game_finished = true;var game_pause = false;var game_winner = false; var game_winner_tag = '<table width="' + game_tag_width + '" height="' + game_tag_height + '" bgcolor="#000000" cellpadding="0" cellspacing="0" border="1"><tr align="center" valign="middle"><td><p class="winner">ВЫ ВЫЙГРАЛИ!</p></td></tr></table>'; var game_over_tag = '<table width="' + game_tag_width + '" height="' + game_tag_height + '" bgcolor="#000000" cellpadding="0" cellspacing="0" border="1"><tr align="center" valign="middle"><td><p class="gameover">ИГРА ЗАКОНЧЕНА</p></td></tr></table>'; var number_timer = 0;var score_shown = false;var score_index = 0;var score_max_index = 7; var score_tag = new Array(true,true,true,true,true,true,true,true);var score_step = new Array(-4,-2,-1,-1); var score_grip = new Array(10,50,100,300);var score_content1 = '<p class="score';var score_content2 = '">'; var score_content3 = '</p>';var high_score = 0;var game_score = 0;var game_lines = 0;var game_level = 0; var game_max_level = 4;var game_level_lines = new Array(50,40,30,20,10); var game_level_tag1 = '<table width="' + game_tag_width + '" height="' + game_tag_height + '" cellpadding="0" cellspacing="0" border="1"><tr align="center" valign="middle"><td><p class="level">Уровень '; var game_level_tag2 = '</p></td></tr></table>';var table_background = new Image(16,16); table_background.src = "blb.gif";var table_intro_dim = ""; var table_intro = new Array( '"#000000"><tr align="center" valign="top"><td><br><br><p class="tablet">' + game_name + '</p></td></tr></table>', '"#C0C0C0"><tr align="center" valign="top"><td><br><br><p class="tablet">' + game_name + '</p><p class="tableb"></td></tr></table>', '"#008080"><tr align="center" valign="top"><td><br><br><p class="tablet">' + game_name + '</p><p class="tableb"></td></tr></table>', '"#808000"><tr align="center" valign="top"><td><br><br><p class="tablet">' + game_name + '</p><p class="tableb"></td></tr></table>', '"#800000"><tr align="center" valign="top"><td><br><br><p class="tablet">' + game_name + '</p><p class="tableb"></td></tr></table>'); var is_NN4 = (document.layers);var is_IE4 = (document.all); function Hide_Tag() { _block.blockxx.style.pixelTop = -game_tag_height;} function Show_Level_Tag() { var next_step = 0; if ((game_tag_step > 0) && (!game_finished)) { next_step = Math.ceil(game_tag_step/20); _block.blockxx.style.pixelTop += next_step; game_tag_step -= next_step; setTimeout("Show_Level_Tag()",movement_timer); } else Hide_Tag();} function Show_Level() { Clear_Table(); _block.block00.innerHTML = table_intro_dim + table_intro[game_level]; if (game_level > 0) { _block.blockxx.innerHTML = game_level_tag1 + (game_level+1) + game_level_tag2; _block.blockxx.style.pixelTop = block_base_y; game_tag_step = game_tag_offset; setTimeout("Show_Level_Tag()",movement_timer); }} function Check_Position(block_x,block_y) { return ((!block_position[block_x + block1_x][block_y + block1_y]) && (!block_position[block_x + block2_x][block_y + block2_y]) && (!block_position[block_x + block3_x][block_y + block3_y]) && (!block_position[block_x + block4_x][block_y + block4_y]))} function Check_Rotate() { var block_next_x = block_position_x; var block_next_dir = (block_direction < 3)?block_direction+1:0; Set_Offset(block_current,block_next_dir); if (block_position_y < (block_table_height - block_unit_height)) { while ((block_next_x + block_unit_width - 1) >= block_table_width) { block_next_x--; } if (Check_Position(block_next_x, block_position_y)) { block_direction = block_next_dir; return true; } else { Set_Offset(block_current,block_direction); return false; } } else { Set_Offset(block_current,block_direction); return false; }} function Check_Direction(x_offset,y_offset) { var block_next_x = block_position_x + x_offset; var block_next_y = block_position_y + y_offset; if ((block_next_x < 0) || (block_next_x > (block_table_width - block_unit_width)) || (block_next_y > (block_table_height - block_unit_height))) return false else return Check_Position(block_next_x, block_next_y);} function Set_Offset(block_num, block_dir) { var block_unit_offset = block_dir * 2; var block_matrix_offset = block_dir * block_matrix_unit; block_unit_width = block_unit_dim[block_num][block_unit_offset+0]; block_unit_height = block_unit_dim[block_num][block_unit_offset+1]; block1_x = block_matrix[block_num][block_matrix_offset+0]; block1_y = block_matrix[block_num][block_matrix_offset+1]; block2_x = block_matrix[block_num][block_matrix_offset+2]; block2_y = block_matrix[block_num][block_matrix_offset+3]; block3_x = block_matrix[block_num][block_matrix_offset+4]; block3_y = block_matrix[block_num][block_matrix_offset+5]; block4_x = block_matrix[block_num][block_matrix_offset+6]; block4_y = block_matrix[block_num][block_matrix_offset+7];} function Get_Content(block_num) { return block_content1 + block_images[block_num].src + block_content2;} function Drop_Block() { var drop_step = 1; block_shown = false; clearInterval(block_timer_id); while (Check_Direction(0,drop_step)) drop_step++; Move_Block(0,drop_step-1); setTimeout("Check_Block()",1);} function Move_Block(x_offset,y_offset) { var block_offset_x = x_offset * block_size; var block_offset_y = y_offset * block_size; block_position_x += x_offset; block_position_y += y_offset; _block.block1.style.pixelLeft += block_offset_x; _block.block1.style.pixelTop += block_offset_y; _block.block2.style.pixelLeft += block_offset_x; _block.block2.style.pixelTop += block_offset_y; _block.block3.style.pixelLeft += block_offset_x; _block.block3.style.pixelTop += block_offset_y; _block.block4.style.pixelLeft += block_offset_x; _block.block4.style.pixelTop += block_offset_y;} function Show_Block() { block_position_x = 4; block_position_y = 0; block_direction = 0; block_current = block_next; block_next = Math.floor(Math.random() * block_type); Set_Offset(block_current,block_direction); block_content = Get_Content(block_current); _block.block1.innerHTML = block_content; _block.block1.style.pixelLeft = (block1_x + block_position_x) * block_size + block_base_x; _block.block1.style.pixelTop = block1_y * block_size + block_base_y; _block.block2.innerHTML = block_content; _block.block2.style.pixelLeft = (block2_x + block_position_x) * block_size + block_base_x; _block.block2.style.pixelTop = block2_y * block_size + block_base_y; _block.block3.innerHTML = block_content; _block.block3.style.pixelLeft = (block3_x + block_position_x) * block_size + block_base_x; _block.block3.style.pixelTop = block3_y * block_size + block_base_y; _block.block4.innerHTML = block_content; _block.block4.style.pixelLeft = (block4_x + block_position_x) * block_size + block_base_x; _block.block4.style.pixelTop = block4_y * block_size + block_base_y; if (block_next != block_current) { Set_Offset(block_next,block_direction); block_content = Get_Content(block_next); } _block.blockp1.innerHTML = block_content; _block.blockp1.style.pixelLeft = block1_x * block_size + preview_base_x; _block.blockp1.style.pixelTop = block1_y * block_size + preview_base_y; _block.blockp2.innerHTML = block_content; _block.blockp2.style.pixelLeft = block2_x * block_size + preview_base_x; _block.blockp2.style.pixelTop = block2_y * block_size + preview_base_y; _block.blockp3.innerHTML = block_content; _block.blockp3.style.pixelLeft = block3_x * block_size + preview_base_x; _block.blockp3.style.pixelTop = block3_y * block_size + preview_base_y; _block.blockp4.innerHTML = block_content; _block.blockp4.style.pixelLeft = block4_x * block_size + preview_base_x; _block.blockp4.style.pixelTop = block4_y * block_size + preview_base_y; if (block_next != block_current) { Set_Offset(block_current,block_direction); block_content = Get_Content(block_current); } block_shown = true; if (Check_Direction(0,0)) return true else return false;} function Mark_Block() { var this_offset_x = 0; var this_offset_y = 0; var this_block = null; block_shown = false; for (var i = 1; i <= block_component; i++) { this_offset_x = block_position_x + eval(block_id + i + "_x"); this_offset_y = block_position_y + eval(block_id + i + "_y"); block_position[this_offset_x][this_offset_y] = true; document.images[this_offset_y*block_table_width+this_offset_x].src = block_images[block_current].src; this_block = eval(_block_style + block_id + i + ""); this_block.style.pixelTop = -block_size; }} function Remove_Line(line_num) { var this_line = block_position_y + line_num; var upper_line = this_line - 1; var no_more_line = false; while ((upper_line >= 0) && (!no_more_line)) { no_more_line = true; for (var i = 0; i < block_table_width; i++) { if (block_position[i][upper_line]) { no_more_line = false; document.images[this_line*block_table_width+i].src = document.images[upper_line*block_table_width+i].src; block_position[i][this_line] = true; block_position[i][upper_line] = false; } else { document.images[this_line*block_table_width+i].src = table_background.src; block_position[i][this_line] = false; } } this_line--; upper_line--; }} function Show_Tag() { var next_step = 0; if (game_tag_step > 0) { next_step = Math.ceil(game_tag_step/10); _block.blockxx.style.pixelTop += next_step; game_tag_step -= next_step; setTimeout("Show_Tag()",movement_timer); } else Event_Init();} function Clear_Block() { _block.block1.style.pixelTop = -block_size; _block.block2.style.pixelTop = -block_size; _block.block3.style.pixelTop = -block_size; _block.block4.style.pixelTop = -block_size;} function Restart_Game() { high_score = (high_score < game_score)?game_score:high_score; game_score = 0; game_lines = 0; game_level = 0; game_finished = false; Hide_Tag(); Clear_Block(); Clear_Num(); Show_Score(); Show_Lines(); Show_Level(); Start_Block();} function Game_Over() { Event_Release(); clearInterval(block_timer_id); if (game_winner) _block.blockxx.innerHTML = game_winner_tag else _block.blockxx.innerHTML = game_over_tag; _block.blockxx.style.pixelTop = block_base_y; game_winner = false; game_pause = false; game_finished = true; game_tag_step = game_tag_offset; setTimeout("Show_Tag()",movement_timer);} function Clear_Table() { for (var i = 0; i < block_table_height; i++) for (var j = 0; j < block_table_width; j++) if (block_position[j][i]) { document.images[i*block_table_width+j].src = table_background.src; block_position[j][i] = false; }} function Clear_Num() { var number_id = null; clearInterval(number_timer); for (var i = 0; i <= score_max_index; i++) if (!score_tag[i]) { number_id = eval(_block_style + block_id + "x" + i + ""); number_id.style.pixelTop = -block_size; number_id.style.pixelLeft = 0; score_tag[i] = true; }} function Move_Num() { var number_id = null; var score_found = 0; for (var i = 0; i <= score_max_index; i++) if (!score_tag[i]) { number_id = eval(_block_style + block_id + "x" + i + ""); if (number_id.style.pixelTop > block_base_y) { number_id.style.pixelTop += score_step[number_id.lines-1]; score_found++; } else { number_id.style.pixelTop = -block_size; number_id.style.pixelLeft = 0; score_tag[i] = true; } } if (score_found == 0) { clearInterval(number_timer); score_shown = false; }} function Show_Num(line_num, line_offset) { var number_id = null; var this_index = score_index; var this_offset = ((block1_x + block_position_x) > 0)?-1:0; var score_content = score_content1 + line_num + score_content2 + score_grip[line_num-1] + score_content3; while (!score_tag[score_index]) { score_index++; if (score_index > score_max_index) score_index = 0; if (score_index == this_index) { score_index++; if (score_index > score_max_index) score_index = 0; break; } } number_id = eval(_block_style + block_id + "x" + score_index + ""); number_id.lines = line_num; score_tag[score_index] = false; number_id.style.pixelLeft = (block1_x + block_position_x + this_offset) * block_size + block_base_x; number_id.style.pixelTop = (block1_y + block_position_y + line_offset) * block_size + block_base_y; number_id.innerHTML = score_content; if (!score_shown) { score_shown = true; number_timer = setInterval("Move_Num()",movement_timer); }} function Show_Score() { _block.score.document.forms[0].High_Score.value = high_score; _block.score.document.forms[0].Game_Score.value = game_score;} function Show_Lines() { if (!game_winner) _block.score.document.forms[0].Lines_Remain.value = game_level_lines[game_level] - game_lines else _block.score.document.forms[0].Lines_Remain.value = game_lines;} function Check_Line() { var line_done = false;var line_found = 0;var line_offset = 0; for (var i = 0; i < block_unit_height; i++) { line_done = true; for (var j = 0; j < block_table_width; j++) if (!block_position[j][block_position_y+i]) { line_done = false; break; } if (line_done) { if (line_found == 0) line_offset = i; line_found++; Remove_Line(i); } } if (line_found > 0) { Show_Num(line_found,line_offset); game_score += score_grip[line_found-1]; Show_Score(); game_lines += line_found; if ((game_lines >= game_level_lines[game_level]) && (!game_winner)) { game_lines -= game_level_lines[game_level]; if (game_level < game_max_level) { game_level++; Show_Level(); } else game_winner = true; } Show_Lines(); }} function Check_Block() { Mark_Block(); Check_Line(); Start_Block();} function Mov_Block() { if (Check_Direction(0,1)) { block_position_y++; _block.block1.style.pixelTop += block_size; _block.block2.style.pixelTop += block_size; _block.block3.style.pixelTop += block_size; _block.block4.style.pixelTop += block_size; } else Check_Block();} function Resume_Game() { game_pause = false; block_timer_id = setInterval("Mov_Block()",block_timer[game_level]); number_timer = setInterval("Move_Num()",movement_timer);} function Pause_Game() { game_pause = true; clearInterval(block_timer_id); clearInterval(number_timer);} function Key_Down() { var key_code = event.keyCode; if (game_finished) Restart_Game() else { if (game_pause) Resume_Game(); if((key_code == key_pause) || (key_code == key_PAUSE)) { if (block_shown) Pause_Game(); } if((key_code == key_down) || (key_code == key_DOWN)) { if (block_shown) Drop_Block(); } if ((key_code == key_up) || (key_code == key_UP)) { if (block_shown) if (Check_Rotate()) Rotate_Block(); } if ((key_code == key_left) || (key_code == key_LEFT)) { if (block_shown) if (Check_Direction(-1,0)) Move_Block(-1,0); } if ((key_code == key_right) || (key_code == key_RIGHT)) { if (block_shown) if (Check_Direction(1,0)) Move_Block(1,0); } } return false; } function Rotate_Block() { while ((block_position_x + block_unit_width - 1) >= block_table_width) { block_position_x--; } _block.block1.style.pixelLeft = (block1_x + block_position_x) * block_size + block_base_x; _block.block1.style.pixelTop = (block1_y + block_position_y) * block_size + block_base_y; _block.block2.style.pixelLeft = (block2_x + block_position_x) * block_size + block_base_x; _block.block2.style.pixelTop = (block2_y + block_position_y) * block_size + block_base_y; _block.block3.style.pixelLeft = (block3_x + block_position_x) * block_size + block_base_x; _block.block3.style.pixelTop = (block3_y + block_position_y) * block_size + block_base_y; _block.block4.style.pixelLeft = (block4_x + block_position_x) * block_size + block_base_x; _block.block4.style.pixelTop = (block4_y + block_position_y) * block_size + block_base_y;} function Start_Block() { if (Show_Block()) { clearInterval(block_timer_id); block_timer_id = setInterval("Mov_Block()",block_timer[game_level]); } else Game_Over();} function Table_Init() { var layer_content = ""; layer_content = '<table width="' + (block_table_width * block_size + block_preview_gap * 2) + '" height="' + (block_table_height * block_size + block_preview_gap * 2) + '" bgcolor="#DADADA" cellpadding="0" cellspacing="0" border="1"><tr><td> </td></tr></table>'; _block.blockb0.innerHTML = layer_content; layer_content = '<table width="' + (block_table_width * block_size) + '" height="' + (block_table_height * block_size) + '" bgcolor="#000000" cellpadding="0" cellspacing="0" border="0"><tr><td> </td></tr></table>'; _block.blockb1.innerHTML = layer_content; layer_content = '<table width="' + (block_table_width * block_size) + '" height="' + (block_table_height * block_size) + '" cellpadding="0" cellspacing="0" border="0">'; for (var i = 0; i < block_table_height; i++) { layer_content += '<tr align="center" valign="middle">'; for (var j = 0; j < block_table_width; j++) layer_content += '<td><img src = "blb.gif" width="' + block_size + '" height="' + block_size + '" border="0"></td>'; layer_content += '</tr>'; } layer_content += '</table>'; _block.block01.innerHTML = layer_content; layer_content = '<table width="' + (block_preview_x * block_size + block_preview_gap * 2) +'" height="' + (block_preview_y * block_size + block_preview_gap * 2) + '" bgcolor="#000000" cellpadding="0" cellspacing="0" border="1"><tr><td> </td></tr></table>'; _block.previewx.innerHTML = layer_content; layer_content = '<table width="' + (block_preview_x * block_size) +'" height="' + (block_preview_y * block_size) + '" bgcolor="#000000" cellpadding="0" cellspacing="0" border="0"><tr><td> </td></tr></table>'; _block.preview.innerHTML = layer_content; layer_content = '<p class="info"><form>' + '<nobr>Рекордный счет</nobr>' + '<input type="text" name="High_Score" maxlenght="6" size="6" value=0 onfocus="blur();"><br><br>' + '<nobr>Счет игры</nobr>' + '<input type="text" name="Game_Score" maxlenght="6" size="6" value=0 onfocus="blur();"><br><br>' + '<nobr>Осталось линий</nobr>' + '<input type="text" name="Lines_Remain" maxlenght="6" size="6" value=0 onfocus="blur();">' + '</form></p>' + '<font face=Verdana color=blue size=1>Управление ←↕→</font>'; _block.score.innerHTML = layer_content; } function Define_Layer(Layer_ID, Layer_Left, Layer_Top, Layer_Width, Layer_Height) { var this_block = null; this_block = eval(_block_style + Layer_ID); this_block.style.pixelLeft = Layer_Left; this_block.style.pixelTop = Layer_Top; this_block.style.width = Layer_Width; this_block.style.height = Layer_Height; this_block.style.visibility = "visible";} function Layer_Init() { var this_block_id = ""; for (i = 1; i <= block_component; i++) { this_block_id = block_id + i + ""; Define_Layer(this_block_id,0,-block_size,block_size,block_size); } for (i = 1; i <= block_component; i++) { this_block_id = block_id + "p" + i + ""; Define_Layer(this_block_id,0,-block_size,block_size,block_size); } for (i = 0; i <= score_max_index; i++) { this_block_id = block_id + "x" + i + ""; Define_Layer(this_block_id,0,-block_size,block_size,block_size); } Define_Layer("blockxx",tag_layer_offset,-game_tag_height,game_tag_width,game_tag_height); Define_Layer("blockb0",(block_base_x - block_preview_gap),(block_base_y - block_preview_gap),(block_table_width * block_size + block_preview_gap * 2),(block_table_height * block_size + block_preview_gap * 2)); Define_Layer("blockb1",block_base_x,block_base_y,(block_table_width * block_size),(block_table_height * block_size)); Define_Layer("block00",block_base_x,block_base_y,(block_table_width * block_size),(block_table_height * block_size)); Define_Layer("block01",block_base_x,block_base_y,(block_table_width * block_size),(block_table_height * block_size)); Define_Layer("previewx",(preview_base_x - block_preview_gap),(preview_base_y - block_preview_gap),(block_preview_x * block_size + block_preview_gap * 2),(block_preview_y * block_size + block_preview_gap * 2)); Define_Layer("preview",preview_base_x,preview_base_y,(block_preview_x * block_size),(block_preview_y * block_size)); Define_Layer("score",(preview_base_x - block_preview_gap),(preview_base_y + block_preview_y * block_size + block_preview_gap + block_table_gap),1,1); } function Para_Init() { var block_window_width = document.body.clientWidth;var block_window_height = document.body.clientHeight; var block_scale = 1;var block_table_x_size = 0;var block_table_y_size = 0; block_size = 16; if ((block_window_width > block_base_width) || (block_window_height > block_base_height)) { block_scale = Math.min(block_window_width/block_base_width, block_window_height/block_base_height); block_scale = Math.max(block_scale, 1); } block_size = Math.floor(block_size * block_scale); block_table_x_size = block_preview_gap + block_table_width * block_size + block_preview_gap + block_table_gap + block_preview_gap + block_preview_x * block_size + block_preview_gap; block_table_y_size = block_preview_gap + block_table_height * block_size + block_preview_gap; block_window_width = Math.max(block_window_width, block_table_x_size); block_window_height = Math.max(block_window_height, block_table_y_size); block_base_x = Math.floor((block_window_width - block_table_x_size)/2) + block_preview_gap; block_base_y = Math.floor((block_window_height - block_table_y_size)/2) + block_preview_gap; preview_base_x = block_base_x + block_table_width * block_size + block_table_gap + block_preview_gap; preview_base_y = block_base_y + block_preview_gap; game_tag_offset = (block_table_height * block_size - game_tag_height)/2; tag_layer_offset = block_base_x + (block_table_width * block_size - game_tag_width)/2; block_content1 = '<table width="' + block_size + '" height="' + block_size + '" cellpadding="0" cellspacing="0" border="0"><tr align="center" valign="middle"><td><img src="'; block_content2 = '" width="' + block_size + '" height="' + block_size + '" border="0"></td></tr></table>'; table_intro_dim = '<table width="' + (block_table_width * block_size) + '" height="' + (block_table_height * block_size) + '" cellpadding="0" cellspacing="0" border="0" bgcolor=';} function Game_Init() { if (is_IE4) { _block = document.all; Para_Init(); Layer_Init(); Table_Init(); Event_Init(); Show_Score(); Show_Lines(); Show_Level(); } else alert("Извините!\nТребуется Internet Explorer 4 или выше для работы этого скрипта.");} function Event_Release() { document.onkeydown = null;} function Event_Init() { document.onkeydown = Key_Down;} function Resizing_Table() { Para_Init(); Layer_Init(); Table_Init(); Restart_Game(); Pause_Game();} window.onresize = Resizing_Table; //--> </script> В body - это:
Code <body bgcolor="#DADADA" text="#ffffff" link="#808080" alink="#808080" vlink="#808080" onload="Game_Init();"> <div id="blockb0"></div><div id="blockb1"></div><div id="block00"></div><div id="block01"></div> <div id="score"></div><div id="previewx"></div><div id="preview"></div><div id="block1"></div> <div id="block2"></div><div id="block3"></div><div id="block4"></div><div id="blockp1"></div> <div id="blockp2"></div><div id="blockp3"></div><div id="blockp4"></div><div id="blockx0"></div> <div id="blockx1"></div><div id="blockx2"></div><div id="blockx3"></div><div id="blockx4"></div> <div id="blockx5"></div><div id="blockx6"></div><div id="blockx7"></div><div id="blockxx"></div> </body> Материал взят с сайта infoscript.ru
Теги: Скачать Игра тетрис
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Категория: JavaScript's | Просмотров: 3067 | Добавил: antisept | Рейтинг: 4.0/1 | | |||||
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Кроме того, материал перепечатывали с сайта на сайт, ставили... файл можно найти на Вэбочке (название tables_tablichki_dli_foruma.js).